using System.Collections.Generic; using Interfaces; using Sirenix.OdinInspector; using Sirenix.Serialization; using UnityEngine; namespace Inventory { [CreateAssetMenu(menuName = "Game/Item/StatModifierItem")] public class StatModifierItem : SerializedScriptableObject { public string itemName; [TextArea] public string description; public Sprite icon; public List cures = new(); public List curses = new(); } }