using System; using KBCore.Refs; using UnityEngine; using UnityEngine.InputSystem; namespace Systems { public class Aiming : MonoBehaviour { [SerializeField, Scene] private Camera mainCamera; private void Reset() { if (!mainCamera) { mainCamera = Camera.main; } } private void Update() { if (!mainCamera) return; var mousePosition = Mouse.current.position.ReadValue(); var worldPosition = mainCamera.ScreenToWorldPoint(mousePosition); worldPosition.z = transform.position.z; var direction = (worldPosition - transform.position).normalized; var angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0,0, angle); } } }