using System.Collections.Generic; using UnityEngine; using Weapons; namespace Systems { public class EnemyWeaponTargetSetter : MonoBehaviour { [SerializeField] private List weapons = new(); [SerializeField] private Transform target; private void Reset() { if (weapons.Count == 0) { weapons = new List(GetComponentsInChildren()); } } private void Update() { if (!target) { AquirePlayerTarget(); } if (!target || weapons.Count == 0) return; foreach (var weapon in weapons) { weapon.Target = target.position; } } private void AquirePlayerTarget() { var player = GameManager.Instance.Player; target = player ? player.transform : null; } } }