using Inventory; using UI; using UnityEngine; namespace Systems { public class UpgradeManager : MonoBehaviour { private bool hasSelectedUpgrade; [SerializeField] private InventoryManager inventoryManager; [SerializeField] private LevelUpHud levelUpHud; public bool HasSelectedUpgrade => hasSelectedUpgrade; public void SetHasSelectedUpgrade(bool value) { hasSelectedUpgrade = value; } public void SelectUpgrade(StatModifierItem item) { if (hasSelectedUpgrade) return; inventoryManager.EquipItem(item); hasSelectedUpgrade = true; levelUpHud.MarkAsSelected(item); } public void SelectUpgrade(WeaponItem weapon) { if (hasSelectedUpgrade) return; inventoryManager.EquipWeapon(weapon); hasSelectedUpgrade = true; levelUpHud.MarkAsSelected(weapon); } } }