using Interfaces; using UnityEngine; namespace Weapons { public class AutoWeapon : Weapon { [SerializeField] private GameObject projectilePrefab; [SerializeField] private Transform firePoint; public Vector2 Target { get; set; } public override void Fire() { var direction = (Target - (Vector2)firePoint.position).normalized; firePoint.up = direction; Debug.DrawLine(firePoint.position, Target, Color.red, 2f); var projectile = Instantiate(projectilePrefab, firePoint.position, firePoint.rotation); projectile.TryGetComponent(out var inflector); var finalDamage = GetFinalDamage(); inflector?.Setup(character, finalDamage, weaponStats); } } }