Files
broberry/Assets/Scripts/Data/EnemyWave.cs

28 lines
698 B
C#

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using UnityEngine;
namespace Data
{
[CreateAssetMenu(menuName = "Game/Wave")]
public class EnemyWave : ScriptableObject
{
[TableList]
[OdinSerialize] public List<EnemySpawnInfo> spawns = new();
}
[Serializable]
public class EnemySpawnInfo
{
[HorizontalGroup("Row", width: 80)]
[OdinSerialize, PreviewField(80)] public GameObject enemyPrefab;
[HorizontalGroup("Row")]
[OdinSerialize] public int count = 1;
[HorizontalGroup("Row")] [OdinSerialize]
public float spawnInterval = 0.5f;
}
}