Files
broberry/Assets/Scripts/Systems/UpgradeManager.cs

40 lines
997 B
C#

using Inventory;
using UI;
using UnityEngine;
namespace Systems
{
public class UpgradeManager : MonoBehaviour
{
private bool hasSelectedUpgrade;
[SerializeField] private InventoryManager inventoryManager;
[SerializeField] private LevelUpHud levelUpHud;
public bool HasSelectedUpgrade => hasSelectedUpgrade;
public void SetHasSelectedUpgrade(bool value)
{
hasSelectedUpgrade = value;
}
public void SelectUpgrade(StatModifierItem item)
{
if (hasSelectedUpgrade) return;
inventoryManager.EquipItem(item);
hasSelectedUpgrade = true;
levelUpHud.MarkAsSelected(item);
}
public void SelectUpgrade(WeaponItem weapon)
{
if (hasSelectedUpgrade) return;
inventoryManager.EquipWeapon(weapon);
hasSelectedUpgrade = true;
levelUpHud.MarkAsSelected(weapon);
}
}
}