Files
broberry/Assets/Scripts/Weapons/AutoWeapon.cs

27 lines
824 B
C#

using Interfaces;
using UnityEngine;
namespace Weapons
{
public class AutoWeapon : Weapon
{
[SerializeField] private GameObject projectilePrefab;
[SerializeField] private Transform firePoint;
public Vector2 Target { get; set; }
public override void Fire()
{
PlayShotSound();
var direction = (Target - (Vector2)firePoint.position).normalized;
firePoint.up = direction;
var projectile = Instantiate(projectilePrefab, firePoint.position, firePoint.rotation);
projectile.TryGetComponent<IDamageInflectorSetup>(out var inflector);
var finalDamage = GetFinalDamage();
inflector?.Setup(character, finalDamage, weaponStats);
}
}
}