Files
broberry/Assets/Scripts/Inventory/WeaponItem.cs

14 lines
393 B
C#

using Sirenix.Serialization;
using UnityEngine;
namespace Inventory
{
[CreateAssetMenu(menuName = "Game/Item/WeaponItem")]
public class WeaponItem : ScriptableObject
{
[OdinSerialize] public string weaponName;
[OdinSerialize, TextArea] public string description;
[OdinSerialize] public GameObject prefab;
[OdinSerialize] public Sprite icon;
}
}