Files
broberry/Assets/Scripts/Modifiers/PercentStatModifier.cs

65 lines
2.0 KiB
C#

using System;
using Data;
using Interfaces;
namespace Modifiers
{
[Serializable]
public class PercentStatModifier : IStatModifier
{
private float lastAppliedAmount;
public Stat stat;
public float percent;
public string Description => GetDescription();
public void Apply(CharacterAttributes attributes)
{
var baseValue = GetBaseValue<float>(attributes);
lastAppliedAmount = baseValue * percent;
var flatModifier = new FlatStatModifier
{
value = lastAppliedAmount,
stat = stat
};
flatModifier.Apply(attributes);
}
public void Remove(CharacterAttributes attributes)
{
var flatModifier = new FlatStatModifier
{
value = -lastAppliedAmount,
stat = stat
};
flatModifier.Apply(attributes);
}
private T GetBaseValue<T>(CharacterAttributes attributes)
{
return stat switch
{
Stat.Health => (T)(object)attributes.Health,
Stat.MaxHealth => (T)(object)attributes.MaxHealth,
Stat.MoveSpeed => (T)(object)attributes.MoveSpeed,
Stat.Luck => (T)(object)attributes.Luck,
Stat.Armor => (T)(object)attributes.Armor,
Stat.Damage => (T)(object)attributes.Damage,
Stat.RangedDamage => (T)(object)attributes.RangedDamage,
Stat.MeleeDamage => (T)(object)attributes.MeleeDamage,
Stat.AttackRange => (T)(object)attributes.AttackRange,
Stat.AttackSpeed => (T)(object)attributes.AttackSpeed,
_ => throw new System.ArgumentOutOfRangeException()
};
}
private string GetDescription()
{
var sign = percent >= 0 ? "+" : "";
return $"{stat} {sign}{percent * 100}%";
}
}
}