Logo
Explore Help
Sign In
GKaszewski/broberry
1
0
Fork 0
You've already forked broberry
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
af23dcc963e66a49a285c0ad3b206cd7c4317c4a
broberry/Assets/Prefabs/Enemies
History
Gabriel Kaszewski 3871cba753 Refactor character attributes system; replace individual attributes with a dictionary-based approach for better scalability and maintainability
2025-08-02 06:06:51 +02:00
..
Advanced Enemy.prefab
Add sound effects and audio clips for weapons and actions; implement shot and damage sounds
2025-07-13 13:33:29 +02:00
Advanced Enemy.prefab.meta
Add Advanced and Elite Enemy prefabs; adjust attributes and implement projectile behavior
2025-07-12 22:38:21 +02:00
Basic Enemy.prefab
Refactor character attributes system; replace individual attributes with a dictionary-based approach for better scalability and maintainability
2025-08-02 06:06:51 +02:00
Basic Enemy.prefab.meta
Add Basic Enemy prefab and Chaser AI; update enemy spawn settings and projectile speed
2025-07-12 14:25:46 +02:00
Elite Enemy.prefab
Add sound effects and audio clips for weapons and actions; implement shot and damage sounds
2025-07-13 13:33:29 +02:00
Elite Enemy.prefab.meta
Add Advanced and Elite Enemy prefabs; adjust attributes and implement projectile behavior
2025-07-12 22:38:21 +02:00
Test Enemy.prefab
Implement health modification on enemy kill; add HealOnKillModifier and update death behavior
2025-07-12 12:57:21 +02:00
Test Enemy.prefab.meta
Add new wall GameObjects and update projectile damage handling; enhance physics manager settings
2025-07-12 02:53:50 +02:00
Powered by Gitea Version: 1.24.3 Page: 47ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API