Files
broberry/Assets/Scripts/Data/Character.cs

17 lines
342 B
C#

using System;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using UnityEngine;
namespace Data
{
public class Character : SerializedMonoBehaviour
{
[OdinSerialize, NonSerialized] public CharacterAttributes attributes = new();
private void Start()
{
attributes.Init();
}
}
}