Files
broberry/Assets/Scripts/Systems/CharacterModifierManager.cs

29 lines
738 B
C#

using System.Collections.Generic;
using Data;
using Interfaces;
using Sirenix.Serialization;
using UnityEngine;
namespace Systems
{
public class CharacterModifierManager : MonoBehaviour
{
[OdinSerialize] private List<IStatModifier> activeModifiers = new();
[SerializeField] private Character character;
public void EquipItem(IStatModifier modifier)
{
activeModifiers.Add(modifier);
modifier.Apply(character.attributes);
}
public void UnequipItem(IStatModifier modifier)
{
if (activeModifiers.Remove(modifier))
{
modifier.Remove(character.attributes);
}
}
}
}