29 lines
738 B
C#
29 lines
738 B
C#
using System.Collections.Generic;
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using Data;
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using Interfaces;
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using Sirenix.Serialization;
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using UnityEngine;
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namespace Systems
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{
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public class CharacterModifierManager : MonoBehaviour
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{
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[OdinSerialize] private List<IStatModifier> activeModifiers = new();
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[SerializeField] private Character character;
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public void EquipItem(IStatModifier modifier)
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{
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activeModifiers.Add(modifier);
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modifier.Apply(character.attributes);
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}
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public void UnequipItem(IStatModifier modifier)
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{
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if (activeModifiers.Remove(modifier))
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{
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modifier.Remove(character.attributes);
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}
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}
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}
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} |