Files
broberry/Assets/Scripts/Systems/CharacterWeaponsManager.cs

12 lines
258 B
C#

using System.Collections.Generic;
using Sirenix.Serialization;
using UnityEngine;
using Weapons;
namespace Systems
{
public class CharacterWeaponsManager : MonoBehaviour
{
[OdinSerialize] private List<Weapon> equippedWeapons = new();
}
}