12 lines
258 B
C#
12 lines
258 B
C#
using System.Collections.Generic;
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using Sirenix.Serialization;
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using UnityEngine;
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using Weapons;
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namespace Systems
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{
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public class CharacterWeaponsManager : MonoBehaviour
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{
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[OdinSerialize] private List<Weapon> equippedWeapons = new();
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}
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} |