Files
broberry/Assets/Scripts/Inventory/InventorySlot.cs

13 lines
247 B
C#

using System;
using Sirenix.Serialization;
using UnityEngine;
namespace Inventory
{
[Serializable]
public class InventorySlot
{
[OdinSerialize] public ScriptableObject item;
[OdinSerialize] public int quantity;
}
}