13 lines
247 B
C#
13 lines
247 B
C#
using System;
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using Sirenix.Serialization;
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using UnityEngine;
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namespace Inventory
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{
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[Serializable]
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public class InventorySlot
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{
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[OdinSerialize] public ScriptableObject item;
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[OdinSerialize] public int quantity;
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}
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} |