14 lines
317 B
C#
14 lines
317 B
C#
using Interfaces;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Systems
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{
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public class PlayerDeathBehavior : MonoBehaviour, IDeathBehavior
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{
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public void Die(GameObject killer = null)
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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} |