Files
broberry/Assets/Scripts/Systems/PlayerDeathBehavior.cs

14 lines
317 B
C#

using Interfaces;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Systems
{
public class PlayerDeathBehavior : MonoBehaviour, IDeathBehavior
{
public void Die(GameObject killer = null)
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
}