## **Chain Reaction - Game Design Document** ### **Core Concept** Players click once to create a static explosion that destroys floating circles. The goal is to clear the screen with one strategic click, triggering chain reactions of destruction. ### **Gameplay Mechanics** **Primary Mechanic**: - Click anywhere to create explosion at position - Explosions destroy circles within radius - Destroyed circles trigger secondary explosions (chain reaction) - Game ends when all circles are destroyed or time expires **Circle Properties**: - Random radii (10-50px) - Random alpha transparency (0.3-1.0) - Random colors (pastel palette) - Physics: Smooth movement, collision detection **Explosion Mechanics**: - Static explosion at click position - Explosion radius = 100px (tunable) - Chain reaction: Destroyed circles explode after 0.1s delay - Secondary explosions have 50% smaller radius ### **Core Loop** **30-second gameplay cycle**: - Start with 20-30 circles - Player clicks strategically to create chain reactions - Game ends when all circles destroyed OR time runs out (30 seconds) - Win condition: Clear screen before time expires ### **Scoring System** - Points = circles destroyed × multiplier - Multiplier increases with consecutive chain reactions (1x, 2x, 4x, 8x...) - Bonus points for clearing all circles in single click ### **Visual Design** **Art Style**: Minimalist circles with: - Pastel color palette (blues, purples, pinks) - Alpha transparency (0.3-1.0) - Smooth movement animations - Particle effects on destruction **UI Elements**: - Score display - Timer countdown - "Chain Reaction" indicator - Restart button ### **Technical Requirements** **Spatial Partitioning**: Grid-based system for efficient collision detection **Performance**: Handle 500+ circles with 60fps target **Physics**: Smooth movement, realistic collision response ### **Game States** 1. **Menu**: Start screen, instructions, high score 2. **Playing**: Main gameplay loop 3. **GameOver**: Score display, restart option ### **Implementation Roadmap** 1. Basic window + circle generation (5min) 2. Click detection + explosion mechanics (10min) 3. Chain reaction logic + destruction system (15min) 4. Scoring + game states (10min) 5. Polish + optimization (20min) ### **Optional Enhancements** - Power-ups (larger explosions, slower circles) - Different circle types (fast/slow, larger/smaller) - Time pressure mechanic - High score system with local persistence