Files
Gabriel Kaszewski 666df8f892 feat: Implement background shader and visual effects
- Added a new WGSL shader for background rendering with volumetric fog effects.
- Created components for game entities including Circle, Velocity, Explosion, and ChainReaction.
- Introduced game state management with GameState enum and LevelState resource.
- Implemented event system for explosion requests and circle destruction notifications.
- Developed plugins for game logic, input handling, movement, reactions, scoring, and UI.
- Configured game settings through GameConfig resource with adjustable parameters.
- Enhanced UI with configuration options and game over screens.
- Integrated spatial grid for efficient collision detection and explosion handling.
2026-01-04 04:42:43 +01:00
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