- Added a new WGSL shader for background rendering with volumetric fog effects. - Created components for game entities including Circle, Velocity, Explosion, and ChainReaction. - Introduced game state management with GameState enum and LevelState resource. - Implemented event system for explosion requests and circle destruction notifications. - Developed plugins for game logic, input handling, movement, reactions, scoring, and UI. - Configured game settings through GameConfig resource with adjustable parameters. - Enhanced UI with configuration options and game over screens. - Integrated spatial grid for efficient collision detection and explosion handling.
22 lines
1.0 KiB
Plaintext
22 lines
1.0 KiB
Plaintext
MIT License
|
|
|
|
Copyright (c) 2026 Gabriel Kaszewski
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|