Add OpenDoorActionResource and integrate into TriggerActionFactory
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9
Code/Resources/OpenDoorActionResource.cs
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9
Code/Resources/OpenDoorActionResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class OpenDoorActionResource : TriggerActionResource
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{
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[Export] public string TargetWorldId { get; set; } = "door_to_open";
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}
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