Add TriggerActionFactory and related resources for button and logic sequence components
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9
Code/Resources/DebugMessageActionResource.cs
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9
Code/Resources/DebugMessageActionResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class DebugMessageActionResource : TriggerActionResource
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{
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[Export(PropertyHint.MultilineText)] public string Message { get; set; } = "Trigger Fired!";
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}
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