Add TriggerActionFactory and related resources for button and logic sequence components
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12
Code/Resources/LogicSequenceComponentResource.cs
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12
Code/Resources/LogicSequenceComponentResource.cs
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using Godot;
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using Godot.Collections;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class LogicSequenceComponentResource : Resource
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{
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[Export] public Array<string> RequiredChannels { get; set; } = [];
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[Export] public Array<TriggerActionResource> OnCompleteActions { get; set; } = [];
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[Export] public bool IsOneTimeTrigger { get; set; } = true;
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}
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