Add TriggerActionFactory and related resources for button and logic sequence components
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Code/Resources/SpawnEntityActionResource.cs
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10
Code/Resources/SpawnEntityActionResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class SpawnEntityActionResource : TriggerActionResource
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{
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[Export] public string ArchetypeId { get; set; } = "enemy_grunt";
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[Export] public string SpawnerWorldId { get; set; } = "spawner_location_1";
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}
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