Add TriggerActionFactory and related resources for button and logic sequence components

This commit is contained in:
2025-10-30 02:21:27 +01:00
parent f2ff758dcb
commit 2c126cd7ea
22 changed files with 250 additions and 13 deletions

View File

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using Godot;
namespace CryptonymThunder.Code.Resources;
[GlobalClass]
public partial class SpawnEntityActionResource : TriggerActionResource
{
[Export] public string ArchetypeId { get; set; } = "enemy_grunt";
[Export] public string SpawnerWorldId { get; set; } = "spawner_location_1";
}