Add inventory and pickup components with associated resources and presenters
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@@ -10,6 +10,7 @@ using GameCore.ECS;
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using GameCore.ECS.Interfaces;
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using GameCore.Events;
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using GameCore.Input;
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using GameCore.Inventory;
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using GameCore.Movement;
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using Godot;
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@@ -54,6 +55,8 @@ public partial class GamePresenter : Node
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_world.RegisterSystem(new JumpSystem());
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_world.RegisterSystem(new AttributeSystem());
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_world.RegisterSystem(new PickupSystem());
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_world.RegisterSystem(new InventorySystem(_world));
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_world.RegisterSystem(new WeaponSystem());
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_world.RegisterSystem(new ProjectileSystem());
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