Add inventory and pickup components with associated resources and presenters
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9
Code/Resources/InventoryComponentResource.cs
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9
Code/Resources/InventoryComponentResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class InventoryComponentResource : Resource
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{
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}
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11
Code/Resources/PickupComponentResource.cs
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11
Code/Resources/PickupComponentResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class PickupComponentResource : Resource
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{
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[Export] public string ItemId { get; set; }
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[Export] public int Quantity { get; set; } = 1;
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[Export] public bool IsInstantUse { get; set; } = false;
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}
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