Add weapon database and equipment component resources with associated services
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Code/Resources/EquipmentComponentResource.cs
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9
Code/Resources/EquipmentComponentResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class EquipmentComponentResource : Resource
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{
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[Export] public Godot.Collections.Array<string> StartingWeapons { get; set; } = [];
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}
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Code/Resources/EquipmentComponentResource.cs.uid
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1
Code/Resources/EquipmentComponentResource.cs.uid
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uid://d0osn7rv6mqa0
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Code/Resources/WeaponDatabase.cs
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10
Code/Resources/WeaponDatabase.cs
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using Godot;
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using Godot.Collections;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class WeaponDatabase : Resource
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{
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[Export] public Dictionary<string, WeaponResource> WeaponData { get; set; } = new();
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}
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Code/Resources/WeaponDatabase.cs.uid
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1
Code/Resources/WeaponDatabase.cs.uid
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uid://n4m7jn4mysrt
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