Add healing effect resource and integrate into game systems
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@@ -83,7 +83,8 @@ public partial class GamePresenter : Node
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_world.RegisterSystem(new WeaponSystem());
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_world.RegisterSystem(new ProjectileSystem());
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_world.RegisterSystem(new ProjectileInitializationSystem(_world));
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_world.RegisterSystem(new HealingSystem(_world));
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_world.RegisterSystem(new DamageSystem(_world));
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_world.RegisterSystem(new ProjectileCleanupSystem());
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_world.RegisterSystem(new DestructionSystem());
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