Add healing effect resource and integrate into game systems

This commit is contained in:
2025-10-29 02:27:50 +01:00
parent d046130f17
commit 853378c9c6
6 changed files with 18 additions and 5 deletions

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using Godot;
namespace CryptonymThunder.Code.Resources;
[GlobalClass]
public partial class HealEffectResource : EffectResource
{
[Export(PropertyHint.Range, "1,1000,1")] public float Amount { get; set; } = 10f;
}

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uid://dh30an2xwhfgu