Add healing effect resource and integrate into game systems
This commit is contained in:
9
Code/Resources/HealEffectResource.cs
Normal file
9
Code/Resources/HealEffectResource.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Godot;
|
||||
|
||||
namespace CryptonymThunder.Code.Resources;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class HealEffectResource : EffectResource
|
||||
{
|
||||
[Export(PropertyHint.Range, "1,1000,1")] public float Amount { get; set; } = 10f;
|
||||
}
|
||||
1
Code/Resources/HealEffectResource.cs.uid
Normal file
1
Code/Resources/HealEffectResource.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dh30an2xwhfgu
|
||||
Reference in New Issue
Block a user