Add healing effect resource and integrate into game systems
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@@ -42,7 +42,9 @@ public class GodotWorldQuery(GamePresenter ownerNode) : IWorldQuery
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return new HitResult
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{
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DidHit = true,
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HitEntity = hitEntity
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HitEntity = hitEntity,
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Position = result["position"].AsVector3().ToGameCore(),
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Normal = result["normal"].AsVector3().ToGameCore()
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};
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}
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}
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