Add new resources and presenters for item pickups and effects

This commit is contained in:
2025-10-29 00:13:36 +01:00
parent 329a942de7
commit 87169b17ae
19 changed files with 151 additions and 8 deletions

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@@ -4,6 +4,7 @@ using System.Linq;
using CryptonymThunder.Code.Resources;
using GameCore.Attributes;
using GameCore.Combat;
using GameCore.Combat.Interfaces;
using GameCore.ECS.Interfaces;
using GameCore.Input;
using GameCore.Inventory;
@@ -62,12 +63,17 @@ public class ComponentFactory
if (resource.WeaponData == null) return null;
var weaponData = resource.WeaponData;
var fireCosts = weaponData.FireCosts
.Select(_effectFactory.Create)
.OfType<ICostEffect>()
.ToList();
var onFireEffects = weaponData.OnFireEffects.Select(_effectFactory.Create).ToList();
var onHitEffects = weaponData.OnHitEffects.Select(_effectFactory.Create).ToList();
return new WeaponComponent
{
FireRate = resource.WeaponData.FireRate,
FireCosts = fireCosts,
OnFireEffects = onFireEffects,
OnHitEffects = onHitEffects,
};
@@ -83,11 +89,16 @@ public class ComponentFactory
private PickupComponent CreatePickupComponent(PickupComponentResource resource)
{
var onAcquireEffects = resource.OnAcquireEffects
.Select(_effectFactory.Create)
.ToList();
return new PickupComponent
{
ItemId = resource.ItemId,
Quantity = resource.Quantity,
IsInstantUse = resource.IsInstantUse
IsInstantUse = resource.IsInstantUse,
OnAcquireEffects = onAcquireEffects,
};
}
}

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@@ -17,6 +17,7 @@ public class EffectFactory
new BulkProjectileEffect(fire.ProjectileArchetypeId, fire.Count, fire.SpreadAngle, fire.ProjectileSpeed),
DamageEffectResource damage => new DamageEffect(damage.Amount),
HitscanEffectResource hitscan => new HitscanEffect(hitscan.Range),
ConsumeAmmoCostResource consumeAmmo => new ConsumeAmmoCost(consumeAmmo.AmmoId, consumeAmmo.Amount),
_ => throw new ArgumentOutOfRangeException(nameof(resource),
$"Effect type {resource.GetType().Name} not recognized")
};

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@@ -57,6 +57,7 @@ public partial class GamePresenter : Node
_world.RegisterSystem(new AttributeSystem());
_world.RegisterSystem(new PickupSystem());
_world.RegisterSystem(new InventorySystem(_world));
_world.RegisterSystem(new ItemAcquisitionSystem(_world));
_world.RegisterSystem(new WeaponSystem());
_world.RegisterSystem(new ProjectileSystem());
@@ -75,7 +76,7 @@ public partial class GamePresenter : Node
_presenters.Add(playerData.Entity.Id, playerData.Presenter);
_presenterComponents.Add(playerData.Entity.Id, playerData.Components);
}
public override void _Input(InputEvent @event)
{
_inputService?.HandleInputEvent(@event);

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@@ -21,6 +21,7 @@ public partial class PickupPresenter : Area3D, IEntityPresenter, IPresenterCompo
{
if (_presenterRegistry.TryGetEntity(body.GetInstanceId(), out var hitEntity))
{
GD.Print($"Collision detected between {CoreEntity.Id} and {hitEntity.Id}");
_world.AddComponent(hitEntity, new CollisionEventComponent(CoreEntity));
}
}
@@ -30,7 +31,6 @@ public partial class PickupPresenter : Area3D, IEntityPresenter, IPresenterCompo
CoreEntity = coreEntity;
_world = world;
_presenterRegistry = GetNode<PresenterRegistry>("/root/PresenterRegistry");
BodyEntered += OnBodyEnter;
}
public void SyncToPresentation(float delta)

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@@ -0,0 +1 @@
uid://ck82xby5qe680

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@@ -0,0 +1,10 @@
using Godot;
namespace CryptonymThunder.Code.Resources.Effects;
[GlobalClass]
public partial class ConsumeAmmoCostResource : EffectResource
{
[Export] public string AmmoId { get; set; } = "ammo_bullets";
[Export(PropertyHint.Range, "1,100,1")] public int Amount { get; set; } = 1;
}

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@@ -0,0 +1 @@
uid://b6argm77cho2t

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@@ -0,0 +1 @@
uid://dhcbayl5iwvf3

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@@ -8,4 +8,5 @@ public partial class PickupComponentResource : Resource
[Export] public string ItemId { get; set; }
[Export] public int Quantity { get; set; } = 1;
[Export] public bool IsInstantUse { get; set; } = false;
[Export] public Godot.Collections.Array<EffectResource> OnAcquireEffects { get; set; } = [];
}

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@@ -0,0 +1 @@
uid://cg8upylcrj8le

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@@ -9,6 +9,7 @@ public partial class WeaponResource : Resource
[Export] public float FireRate { get; set; } = 1.0f;
[ExportGroup("Effects")]
[Export] public Godot.Collections.Array<EffectResource> FireCosts { get; set; } = [];
[Export] public Godot.Collections.Array<EffectResource> OnFireEffects { get; set; } = [];
[Export] public Godot.Collections.Array<EffectResource> OnHitEffects { get; set; } = [];
}