Add new resources and presenters for item pickups and effects
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@@ -57,6 +57,7 @@ public partial class GamePresenter : Node
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_world.RegisterSystem(new AttributeSystem());
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_world.RegisterSystem(new PickupSystem());
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_world.RegisterSystem(new InventorySystem(_world));
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_world.RegisterSystem(new ItemAcquisitionSystem(_world));
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_world.RegisterSystem(new WeaponSystem());
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_world.RegisterSystem(new ProjectileSystem());
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@@ -75,7 +76,7 @@ public partial class GamePresenter : Node
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_presenters.Add(playerData.Entity.Id, playerData.Presenter);
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_presenterComponents.Add(playerData.Entity.Id, playerData.Components);
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}
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public override void _Input(InputEvent @event)
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{
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_inputService?.HandleInputEvent(@event);
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