Add new resources and presenters for item pickups and effects
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Code/Resources/Effects/ConsumeAmmoCostResource.cs
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Code/Resources/Effects/ConsumeAmmoCostResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources.Effects;
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[GlobalClass]
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public partial class ConsumeAmmoCostResource : EffectResource
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{
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[Export] public string AmmoId { get; set; } = "ammo_bullets";
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[Export(PropertyHint.Range, "1,100,1")] public int Amount { get; set; } = 1;
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}
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Code/Resources/Effects/ConsumeAmmoCostResource.cs.uid
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Code/Resources/Effects/ConsumeAmmoCostResource.cs.uid
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uid://b6argm77cho2t
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