Add new resources and presenters for item pickups and effects
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@@ -8,4 +8,5 @@ public partial class PickupComponentResource : Resource
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[Export] public string ItemId { get; set; }
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[Export] public int Quantity { get; set; } = 1;
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[Export] public bool IsInstantUse { get; set; } = false;
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[Export] public Godot.Collections.Array<EffectResource> OnAcquireEffects { get; set; } = [];
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}
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