Add new resources and presenters for item pickups and effects
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@@ -9,6 +9,7 @@ public partial class WeaponResource : Resource
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[Export] public float FireRate { get; set; } = 1.0f;
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[ExportGroup("Effects")]
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[Export] public Godot.Collections.Array<EffectResource> FireCosts { get; set; } = [];
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[Export] public Godot.Collections.Array<EffectResource> OnFireEffects { get; set; } = [];
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[Export] public Godot.Collections.Array<EffectResource> OnHitEffects { get; set; } = [];
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}
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