Add new resources and presenters for item pickups and effects
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@@ -1,9 +1,15 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=6 format=3 uid="uid://tj3ojc3bl7d8"]
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=8 format=3 uid="uid://tj3ojc3bl7d8"]
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[ext_resource type="Script" uid="uid://cht6trljihvle" path="res://Code/Resources/Effects/FireProjectileEffectResource.cs" id="1_p2b4p"]
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[ext_resource type="Script" uid="uid://hf0iut8o8do3" path="res://Code/Resources/WeaponResource.cs" id="1_qn35l"]
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[ext_resource type="Script" uid="uid://b6argm77cho2t" path="res://Code/Resources/Effects/ConsumeAmmoCostResource.cs" id="1_yt3rn"]
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[ext_resource type="Script" uid="uid://btv24gsw1p850" path="res://Code/Resources/Effects/DamageEffectResource.cs" id="2_yt3rn"]
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[sub_resource type="Resource" id="Resource_1h0aq"]
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script = ExtResource("1_yt3rn")
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AmmoId = "basic_bullet"
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metadata/_custom_type_script = "uid://b6argm77cho2t"
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[sub_resource type="Resource" id="Resource_yt3rn"]
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script = ExtResource("1_p2b4p")
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ProjectileArchetypeId = "basic_bullet"
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@@ -19,6 +25,7 @@ metadata/_custom_type_script = "uid://btv24gsw1p850"
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[resource]
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script = ExtResource("1_qn35l")
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FireRate = 10.0
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FireCosts = Array[Object]([SubResource("Resource_1h0aq")])
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OnFireEffects = Array[Object]([SubResource("Resource_yt3rn")])
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OnHitEffects = Array[Object]([SubResource("Resource_wqp4f")])
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metadata/_custom_type_script = "uid://hf0iut8o8do3"
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