Add audio and particle services, update GamePresenter for game state management
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15
Code/Services/GodotParticleService.cs
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15
Code/Services/GodotParticleService.cs
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using GameCore.Math;
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using GameCore.Services;
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namespace CryptonymThunder.Code.Services;
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public class GodotParticleService : IParticleService
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{
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public void Trigger(string particleId, Vector3 position)
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{
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}
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public void Trigger(string particleId, Vector3 position, Vector3 normal)
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{
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}
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}
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