Add HUD presenter component and player HUD scene for health and ammo display
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121
Code/Presenters/HudPresenterComponent.cs
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121
Code/Presenters/HudPresenterComponent.cs
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using System.Linq;
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using GameCore.Attributes;
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using GameCore.Combat;
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using GameCore.Combat.Effects;
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using GameCore.ECS;
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using GameCore.ECS.Interfaces;
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using GameCore.Events;
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using GameCore.Inventory;
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using GameCore.Player;
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using Godot;
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namespace CryptonymThunder.Code.Presenters;
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[GlobalClass]
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public partial class HudPresenterComponent : Control, IPresenterComponent
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{
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private World _world;
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private Entity _playerEntity;
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private AttributeComponent _playerAttributes;
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private EquipmentComponent _playerEquipment;
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private InventoryComponent _playerInventory;
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[Export] private Label _healthLabel;
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[Export] private Label _ammoLabel;
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[Export] private Label _weaponLabel;
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private string _currentAmmoId;
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public void Initialize(Entity coreEntity, World world)
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{
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_world = world;
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_playerEntity = coreEntity;
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_playerAttributes = world.GetComponent<AttributeComponent>(_playerEntity);
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_playerEquipment = world.GetComponent<EquipmentComponent>(_playerEntity);
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_playerInventory = world.GetComponent<InventoryComponent>(_playerEntity);
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if (_playerAttributes != null)
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{
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_playerAttributes.OnAttributeChanged += OnAttributeChanged;
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OnAttributeChanged(Attribute.Health, _playerAttributes.GetValue(Attribute.Health));
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}
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_world.Subscribe<EntityDamagedEvent>(OnEntityDamaged);
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_world.Subscribe<EntityHealedEvent>(OnEntityHealed);
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_world.Subscribe<InventoryItemChangedEvent>(OnInventoryChanged);
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_world.Subscribe<WeaponEquippedEvent>(OnWeaponEquipped);
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}
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private void OnWeaponEquipped(WeaponEquippedEvent e)
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{
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if (!e.Owner.Equals(_playerEntity)) return;
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_weaponLabel.Text = e.NewWeaponItemId;
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_currentAmmoId = null;
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var playerWeapon = _world.GetComponent<WeaponComponent>(_playerEntity);
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var ammoCost = playerWeapon?.FireCosts
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.OfType<ConsumeAmmoCost>()
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.FirstOrDefault();
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if (ammoCost != null)
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{
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_currentAmmoId = ammoCost.AmmoId;
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}
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_world.Logger.Info($"Current ammo ID set to {_currentAmmoId}");
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if (_currentAmmoId != null)
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{
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var ammoCount = _playerInventory.GetItemCount(_currentAmmoId);
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_ammoLabel.Text = $"Ammo: {ammoCount}";
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}
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else
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{
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_ammoLabel.Text = "Ammo: --";
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}
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}
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private void OnInventoryChanged(InventoryItemChangedEvent e)
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{
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if (!e.Owner.Equals(_playerEntity)) return;
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_world.Logger.Info($"Inventory changed: {e.ItemId} new quantity: {e.NewQuantity}");
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if (e.ItemId == _currentAmmoId)
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{
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_ammoLabel.Text = $"Ammo: {e.NewQuantity}";
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}
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}
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private void OnEntityHealed(EntityHealedEvent e)
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{
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if (!e.Target.Equals(_playerEntity)) return;
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_world.Logger.Info($"Player healed {e.AmountHealed}, new health: {e.NewHealth}");
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}
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private void OnEntityDamaged(EntityDamagedEvent e)
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{
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if (!e.Target.Equals(_playerEntity)) return;
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_world.Logger.Info($"Player took {e.DamageTaken} damage, new health: {e.NewHealth}");
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}
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private void OnAttributeChanged(Attribute attr, float newValue)
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{
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if (attr == Attribute.Health)
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{
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_healthLabel.Text = $"Health: {Mathf.CeilToInt(newValue)}";
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}
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}
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public void SyncToPresentation(float delta)
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{
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}
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public void SyncToCore(float delta)
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{
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}
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}
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