Add HUD presenter component and player HUD scene for health and ammo display

This commit is contained in:
2025-10-29 02:59:02 +01:00
parent 853378c9c6
commit 9c0cd3f549
5 changed files with 173 additions and 1 deletions

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@@ -0,0 +1,121 @@
using System.Linq;
using GameCore.Attributes;
using GameCore.Combat;
using GameCore.Combat.Effects;
using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
using GameCore.Inventory;
using GameCore.Player;
using Godot;
namespace CryptonymThunder.Code.Presenters;
[GlobalClass]
public partial class HudPresenterComponent : Control, IPresenterComponent
{
private World _world;
private Entity _playerEntity;
private AttributeComponent _playerAttributes;
private EquipmentComponent _playerEquipment;
private InventoryComponent _playerInventory;
[Export] private Label _healthLabel;
[Export] private Label _ammoLabel;
[Export] private Label _weaponLabel;
private string _currentAmmoId;
public void Initialize(Entity coreEntity, World world)
{
_world = world;
_playerEntity = coreEntity;
_playerAttributes = world.GetComponent<AttributeComponent>(_playerEntity);
_playerEquipment = world.GetComponent<EquipmentComponent>(_playerEntity);
_playerInventory = world.GetComponent<InventoryComponent>(_playerEntity);
if (_playerAttributes != null)
{
_playerAttributes.OnAttributeChanged += OnAttributeChanged;
OnAttributeChanged(Attribute.Health, _playerAttributes.GetValue(Attribute.Health));
}
_world.Subscribe<EntityDamagedEvent>(OnEntityDamaged);
_world.Subscribe<EntityHealedEvent>(OnEntityHealed);
_world.Subscribe<InventoryItemChangedEvent>(OnInventoryChanged);
_world.Subscribe<WeaponEquippedEvent>(OnWeaponEquipped);
}
private void OnWeaponEquipped(WeaponEquippedEvent e)
{
if (!e.Owner.Equals(_playerEntity)) return;
_weaponLabel.Text = e.NewWeaponItemId;
_currentAmmoId = null;
var playerWeapon = _world.GetComponent<WeaponComponent>(_playerEntity);
var ammoCost = playerWeapon?.FireCosts
.OfType<ConsumeAmmoCost>()
.FirstOrDefault();
if (ammoCost != null)
{
_currentAmmoId = ammoCost.AmmoId;
}
_world.Logger.Info($"Current ammo ID set to {_currentAmmoId}");
if (_currentAmmoId != null)
{
var ammoCount = _playerInventory.GetItemCount(_currentAmmoId);
_ammoLabel.Text = $"Ammo: {ammoCount}";
}
else
{
_ammoLabel.Text = "Ammo: --";
}
}
private void OnInventoryChanged(InventoryItemChangedEvent e)
{
if (!e.Owner.Equals(_playerEntity)) return;
_world.Logger.Info($"Inventory changed: {e.ItemId} new quantity: {e.NewQuantity}");
if (e.ItemId == _currentAmmoId)
{
_ammoLabel.Text = $"Ammo: {e.NewQuantity}";
}
}
private void OnEntityHealed(EntityHealedEvent e)
{
if (!e.Target.Equals(_playerEntity)) return;
_world.Logger.Info($"Player healed {e.AmountHealed}, new health: {e.NewHealth}");
}
private void OnEntityDamaged(EntityDamagedEvent e)
{
if (!e.Target.Equals(_playerEntity)) return;
_world.Logger.Info($"Player took {e.DamageTaken} damage, new health: {e.NewHealth}");
}
private void OnAttributeChanged(Attribute attr, float newValue)
{
if (attr == Attribute.Health)
{
_healthLabel.Text = $"Health: {Mathf.CeilToInt(newValue)}";
}
}
public void SyncToPresentation(float delta)
{
}
public void SyncToCore(float delta)
{
}
}

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@@ -0,0 +1 @@
uid://c6nouigv5wsu1

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@@ -0,0 +1,46 @@
[gd_scene load_steps=2 format=3 uid="uid://b36xmciamjyc0"]
[ext_resource type="Script" uid="uid://c6nouigv5wsu1" path="res://Code/Presenters/HudPresenterComponent.cs" id="1_yd76s"]
[node name="PlayerHUD" type="Control" node_paths=PackedStringArray("_healthLabel", "_ammoLabel", "_weaponLabel")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_yd76s")
_healthLabel = NodePath("MarginContainer/HBoxContainer/HealthLabel")
_ammoLabel = NodePath("MarginContainer/HBoxContainer/AmmoLabel")
_weaponLabel = NodePath("MarginContainer/HBoxContainer/WeaponLabel")
metadata/_custom_type_script = "uid://c6nouigv5wsu1"
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="HealthLabel" type="Label" parent="MarginContainer/HBoxContainer"]
layout_mode = 2
text = "health 100"
uppercase = true
[node name="AmmoLabel" type="Label" parent="MarginContainer/HBoxContainer"]
layout_mode = 2
text = "ammo 100"
uppercase = true
[node name="WeaponLabel" type="Label" parent="MarginContainer/HBoxContainer"]
layout_mode = 2
text = "gun"
uppercase = true

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@@ -1,6 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://c576jiewfs5gj"] [gd_scene load_steps=6 format=3 uid="uid://c576jiewfs5gj"]
[ext_resource type="Script" uid="uid://hkiny1ftv4r7" path="res://Code/Presenters/CharacterBody3DPresenter.cs" id="2_3y5cq"] [ext_resource type="Script" uid="uid://hkiny1ftv4r7" path="res://Code/Presenters/CharacterBody3DPresenter.cs" id="2_3y5cq"]
[ext_resource type="PackedScene" uid="uid://b36xmciamjyc0" path="res://Objects/UI/player_hud.tscn" id="3_0ad8t"]
[ext_resource type="Script" uid="uid://crx03e8buoni3" path="res://Code/Presenters/CameraPresenterComponent.cs" id="3_2i4gt"] [ext_resource type="Script" uid="uid://crx03e8buoni3" path="res://Code/Presenters/CameraPresenterComponent.cs" id="3_2i4gt"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_y0qk3"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_y0qk3"]
@@ -26,3 +27,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5901337, 0)
script = ExtResource("3_2i4gt") script = ExtResource("3_2i4gt")
[node name="Camera3D" type="Camera3D" parent="CameraPivot"] [node name="Camera3D" type="Camera3D" parent="CameraPivot"]
[node name="PlayerHUD" parent="." instance=ExtResource("3_0ad8t")]

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@@ -28,6 +28,7 @@ project/assembly_name="cryptonym-thunder"
folder_colors={ folder_colors={
"res://Code/": "blue", "res://Code/": "blue",
"res://Objects/": "orange", "res://Objects/": "orange",
"res://Objects/UI/": "green",
"res://Scenes/": "green" "res://Scenes/": "green"
} }