Add initial resource and presenter classes for game entities and effects
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11
Code/Presenters/EntityPresenter.cs
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11
Code/Presenters/EntityPresenter.cs
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using GameCore.ECS;
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using GameCore.ECS.Interfaces;
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using Godot;
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namespace CryptonymThunder.Code.Presenters;
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[GlobalClass]
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public partial class EntityPresenter : Node3D, IEntityPresenter
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{
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public Entity CoreEntity { get; set; }
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}
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