Add initial resource and presenter classes for game entities and effects
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10
Code/Resources/AttributeComponentResource.cs
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10
Code/Resources/AttributeComponentResource.cs
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using Godot;
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using Attribute = GameCore.Attributes.Attribute;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class AttributeComponentResource : Resource
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{
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[Export] public Godot.Collections.Dictionary<Attribute, float> BaseValues { get; set; } = new();
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}
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