Add initial resource and presenter classes for game entities and effects
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9
Code/Resources/Effects/DamageEffectResource.cs
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9
Code/Resources/Effects/DamageEffectResource.cs
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using Godot;
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namespace CryptonymThunder.Code.Resources.Effects;
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[GlobalClass]
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public partial class DamageEffectResource : EffectResource
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{
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[Export] public float Amount { get; set; } = 10f;
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}
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