Add initial resource and presenter classes for game entities and effects

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2025-10-13 12:11:50 +02:00
commit ad3e631d8c
75 changed files with 1423 additions and 0 deletions

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using Godot;
namespace CryptonymThunder.Code.Resources.Effects;
[GlobalClass]
public partial class FireProjectileEffectResource : EffectResource
{
[Export] public string ProjectileArchetypeId { get; set; }
[Export(PropertyHint.Range, "1,50,1")] public int Count { get; set; } = 1;
[Export(PropertyHint.Range, "0,90,0.1")] public float SpreadAngle { get; set; } = 0f;
[Export] public float ProjectileSpeed { get; set; } = 30f;
}