Add initial resource and presenter classes for game entities and effects

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2025-10-13 12:11:50 +02:00
commit ad3e631d8c
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using Godot;
namespace CryptonymThunder.Code.Resources.Effects;
[GlobalClass]
public partial class HitscanEffectResource : EffectResource
{
[Export] public float Range { get; set; } = 100f;
}