Add initial resource and presenter classes for game entities and effects

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2025-10-13 12:11:50 +02:00
commit ad3e631d8c
75 changed files with 1423 additions and 0 deletions

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using Godot;
using Godot.Collections;
namespace CryptonymThunder.Code.Resources;
[GlobalClass]
public partial class EntityArchetype : Resource
{
[Export] public PackedScene Scene { get; set; }
[Export] public Array<Resource> ComponentResources { get; set; } = [];
}