Add initial resource and presenter classes for game entities and effects
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14
Code/Resources/WeaponResource.cs
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14
Code/Resources/WeaponResource.cs
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using GameCore.Combat;
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using Godot;
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namespace CryptonymThunder.Code.Resources;
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[GlobalClass]
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public partial class WeaponResource : Resource
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{
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[Export] public float FireRate { get; set; } = 1.0f;
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[ExportGroup("Effects")]
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[Export] public Godot.Collections.Array<EffectResource> OnFireEffects { get; set; } = [];
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[Export] public Godot.Collections.Array<EffectResource> OnHitEffects { get; set; } = [];
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}
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