Add initial resource and presenter classes for game entities and effects
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13
Objects/bullet.tscn
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13
Objects/bullet.tscn
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[gd_scene load_steps=3 format=3 uid="uid://i84teqsbrmff"]
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[ext_resource type="Script" uid="uid://dl2awoy0hyruh" path="res://Code/Presenters/TransformPresenterComponent.cs" id="1_ktj6t"]
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[sub_resource type="SphereMesh" id="SphereMesh_48nvk"]
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radius = 0.1
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height = 0.1
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radial_segments = 8
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rings = 8
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[node name="Bullet" type="MeshInstance3D"]
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mesh = SubResource("SphereMesh_48nvk")
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script = ExtResource("1_ktj6t")
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