Add initial resource and presenter classes for game entities and effects

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2025-10-13 12:11:50 +02:00
commit ad3e631d8c
75 changed files with 1423 additions and 0 deletions

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Objects/bullet.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://i84teqsbrmff"]
[ext_resource type="Script" uid="uid://dl2awoy0hyruh" path="res://Code/Presenters/TransformPresenterComponent.cs" id="1_ktj6t"]
[sub_resource type="SphereMesh" id="SphereMesh_48nvk"]
radius = 0.1
height = 0.1
radial_segments = 8
rings = 8
[node name="Bullet" type="MeshInstance3D"]
mesh = SubResource("SphereMesh_48nvk")
script = ExtResource("1_ktj6t")