Add initial resource and presenter classes for game entities and effects
This commit is contained in:
24
Resources/Weapons/basic_pistol.tres
Normal file
24
Resources/Weapons/basic_pistol.tres
Normal file
@@ -0,0 +1,24 @@
|
||||
[gd_resource type="Resource" script_class="WeaponResource" load_steps=6 format=3 uid="uid://tj3ojc3bl7d8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cht6trljihvle" path="res://Code/Resources/Effects/FireProjectileEffectResource.cs" id="1_p2b4p"]
|
||||
[ext_resource type="Script" uid="uid://hf0iut8o8do3" path="res://Code/Resources/WeaponResource.cs" id="1_qn35l"]
|
||||
[ext_resource type="Script" uid="uid://btv24gsw1p850" path="res://Code/Resources/Effects/DamageEffectResource.cs" id="2_yt3rn"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_yt3rn"]
|
||||
script = ExtResource("1_p2b4p")
|
||||
ProjectileArchetypeId = "basic_bullet"
|
||||
Count = 3
|
||||
SpreadAngle = 5.7
|
||||
ProjectileSpeed = 10.0
|
||||
metadata/_custom_type_script = "uid://cht6trljihvle"
|
||||
|
||||
[sub_resource type="Resource" id="Resource_wqp4f"]
|
||||
script = ExtResource("2_yt3rn")
|
||||
metadata/_custom_type_script = "uid://btv24gsw1p850"
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_qn35l")
|
||||
FireRate = 10.0
|
||||
OnFireEffects = Array[Object]([SubResource("Resource_yt3rn")])
|
||||
OnHitEffects = Array[Object]([SubResource("Resource_wqp4f")])
|
||||
metadata/_custom_type_script = "uid://hf0iut8o8do3"
|
||||
Reference in New Issue
Block a user