Add initial resource and presenter classes for game entities and effects

This commit is contained in:
2025-10-13 12:11:50 +02:00
commit ad3e631d8c
75 changed files with 1423 additions and 0 deletions

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=6 format=3 uid="uid://tj3ojc3bl7d8"]
[ext_resource type="Script" uid="uid://cht6trljihvle" path="res://Code/Resources/Effects/FireProjectileEffectResource.cs" id="1_p2b4p"]
[ext_resource type="Script" uid="uid://hf0iut8o8do3" path="res://Code/Resources/WeaponResource.cs" id="1_qn35l"]
[ext_resource type="Script" uid="uid://btv24gsw1p850" path="res://Code/Resources/Effects/DamageEffectResource.cs" id="2_yt3rn"]
[sub_resource type="Resource" id="Resource_yt3rn"]
script = ExtResource("1_p2b4p")
ProjectileArchetypeId = "basic_bullet"
Count = 3
SpreadAngle = 5.7
ProjectileSpeed = 10.0
metadata/_custom_type_script = "uid://cht6trljihvle"
[sub_resource type="Resource" id="Resource_wqp4f"]
script = ExtResource("2_yt3rn")
metadata/_custom_type_script = "uid://btv24gsw1p850"
[resource]
script = ExtResource("1_qn35l")
FireRate = 10.0
OnFireEffects = Array[Object]([SubResource("Resource_yt3rn")])
OnHitEffects = Array[Object]([SubResource("Resource_wqp4f")])
metadata/_custom_type_script = "uid://hf0iut8o8do3"