Add initial resource and presenter classes for game entities and effects
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12
Resources/entity_database.tres
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12
Resources/entity_database.tres
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[gd_resource type="Resource" script_class="ArchetypeDatabase" load_steps=4 format=3 uid="uid://cr4nf1g4w3xye"]
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[ext_resource type="Script" uid="uid://coe688e2jkyjq" path="res://Code/Resources/EntityArchetype.cs" id="1_pa128"]
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[ext_resource type="Script" uid="uid://df10ksb6f0pjt" path="res://Code/Resources/ArchetypeDatabase.cs" id="2_7tiqc"]
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[ext_resource type="Resource" uid="uid://cfwsnjb2nob32" path="res://Resources/Entities/basic_bullet.tres" id="2_n2q8x"]
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[resource]
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script = ExtResource("2_7tiqc")
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Archetypes = Dictionary[String, ExtResource("1_pa128")]({
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"basic_bullet": ExtResource("2_n2q8x")
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})
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metadata/_custom_type_script = "uid://df10ksb6f0pjt"
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